Rounds won by segment
Each box: win % ยท rounds played ยท league rank ยท times it comes up per map ยท green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ/mapโ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 49 races with 3+ rounds, you're above average in 28, below in 11 and about average in 10.
- 2000m 6 gate WTA 69% vs 50%
- 2200m 24 gate madness 62% vs 50%
- 2200m 6 gate madness 79% vs 50%
- 1200m 24 gate madness 0% vs 50%
- 1000m 4 gate WTA 30% vs 50%
- 1000m 16 gate WTA 20% vs 50%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up, so a common race counts for more than a rare one.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).