Team report ยท Lower league

๐Ÿ๏ธ VR46 ๐Ÿ๏ธ

Team vault โ†’
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Lush Ghost3461.6ร— avg
Blissful Splash3460.3ร— avg
No Facts3461.0ร— avg
Lavaflow2621.3ร— avg
EXPBIKECB160032061.5ร— avg
Nebula Tremor1951.8ร— avg
Tectonic Hybrid1951.8ร— avg
TON 6181851.0ร— avg
Venom Mage1681.6ร— avg
Steel Rebel1631.3ร— avg
Beckham1611.2ร— avg
EXPBIKECB160261580.1ร— avg
Ionic Void1370.4ร— avg
Blue Blood1180.8ร— avg
Sonic Outlaw1170.2ร— avg
EXPBIKECB220021140.1ร— avg
EXPBIKECB220011141.1ร— avg
Yellow Lightning1090.0ร— avg
Bold Boost1080.7ร— avg
In Game Currency1030.9ร— avg
EXPBIKECB141000.7ร— avg
Emerald Scorpion971.5ร— avg
Cleaning Panda640.9ร— avg
Extreme Wild480.2ร— avg
Mist Blaze170.0ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).