Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 54% 13r · 17th · 1.0/map | 33% 9r · 25th · 0.6/map | 65% 26r · 4th · 2.0/map | 50% 8r · 14th · 0.5/map | 57% 44r · 12th · 3.2/map | 47% 71r · 25th · 5.1/map | |
| 22 gate WTA | 51% 42r · 21st · 3.1/map | 46% 26r · 23rd · 2.0/map | 43% 22r · 26th · 1.6/map | 54% 26r · 17th · 2.0/map | 33% 3r · 1st · 0.1/map | 41% 43r · 27th · 3.2/map | 0% 13r · 36th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Nebula Tremortop 3 15 of 71 (avg 13%) · league rank Top 3% (19%)
- Tectonic Hybridtop 3 19 of 71 (avg 13%) · league rank Top 17% (15%)
- Lush Ghosttop 3 17 of 71 (avg 13%) · league rank Top 18% (15%)
- Beckhamtop 3 17 of 71 (avg 13%) · league rank Top 25% (14%)
- EXPBIKECB22001top 3 9 of 71 (avg 13%) · league rank Top 26% (14%)
- Blue Bloodtop 3 8 of 71 (avg 13%) · league rank Top 29% (13%)
- EXPBIKECB16003top 3 11 of 71 (avg 13%) · league rank Top 31% (13%)
- No Factstop 3 4 of 71 (avg 13%) · league rank Middle (9.2%)
- Sonic Outlawtop 3 2 of 71 (avg 13%) · league rank Bottom 32% (8.3%)
- Blissful Splashtop 3 0 of 71 (avg 13%) · league rank Bottom 23% (7.5%)
- EXPBIKECB22002top 3 1 of 71 (avg 13%) · league rank Bottom 20% (7.3%)
- EXPBIKECB16026top 3 0 of 71 (avg 13%) · league rank Bottom 4% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).