Team report · Lower league

🏍️ VR46 🏍️

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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🏍️ VR46 🏍️
  • Nebula Tremortop 3 15 of 71 (avg 13%) · league rank Top 3% (19%)
  • Tectonic Hybridtop 3 19 of 71 (avg 13%) · league rank Top 17% (15%)
  • Lush Ghosttop 3 17 of 71 (avg 13%) · league rank Top 18% (15%)
  • Beckhamtop 3 17 of 71 (avg 13%) · league rank Top 25% (14%)
  • EXPBIKECB22001top 3 9 of 71 (avg 13%) · league rank Top 26% (14%)
  • Blue Bloodtop 3 8 of 71 (avg 13%) · league rank Top 29% (13%)
  • EXPBIKECB16003top 3 11 of 71 (avg 13%) · league rank Top 31% (13%)
  • No Factstop 3 4 of 71 (avg 13%) · league rank Middle (9.2%)
  • Sonic Outlawtop 3 2 of 71 (avg 13%) · league rank Bottom 32% (8.3%)
  • Blissful Splashtop 3 0 of 71 (avg 13%) · league rank Bottom 23% (7.5%)
  • EXPBIKECB22002top 3 1 of 71 (avg 13%) · league rank Bottom 20% (7.3%)
  • EXPBIKECB16026top 3 0 of 71 (avg 13%) · league rank Bottom 4% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).