Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 25% 4r · 28th · 1.0/map | 0% 1r · 0.6/map | 63% 8r · 7th · 2.0/map | — | 66% 11r · 5th · 3.0/map | 58% 19r · 14th · 5.0/map | |
| 22 gate WTA | 52% 10r · 13th · 2.8/map | 57% 7r · 11th · 1.9/map | 66% 5r · 5th · 1.5/map | 38% 8r · 24th · 2.0/map | — | 50% 12r · 20th · 3.2/map | 75% 4r · 4th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Fast Passtop 3 0 of 1 (avg 13%) · league rank Top 16% (15%)
- Venom Magetop 3 0 of 1 (avg 13%) · league rank Top 21% (14%)
- TON 618top 3 0 of 1 (avg 13%) · league rank Top 24% (14%)
- Cleaning Pandatop 3 0 of 1 (avg 13%) · league rank Top 38% (12%)
- EXPBIKECB10008top 3 0 of 1 (avg 13%) · league rank Top 40% (12%)
- EXPBIKECB16013top 3 0 of 1 (avg 13%)
- EXPBIKECB10top 3 0 of 1 (avg 13%) · league rank Bottom 36% (9.7%)
- EXPBIKECB10002top 3 0 of 1 (avg 13%) · league rank Bottom 36% (9.7%)
- EXPBIKECB10001top 3 0 of 1 (avg 13%) · league rank Bottom 31% (9.2%)
- Sly Pumatop 3 0 of 1 (avg 13%) · league rank Bottom 22% (8.1%)
- Aliciatop 3 0 of 1 (avg 13%) · league rank Bottom 10% (6.9%)
- EXPBIKECB10010top 3 0 of 1 (avg 13%) · league rank Bottom 7% (6.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).