Compare with
Power
56.7
8th of 40 on Measure
Standings
—
Matches
—
Next match
None scheduled
Best map
Measure
Power 56.7 · 8th · 1–1
Worst map
Anchor
Power 49.8 · 24th · 8–3
Average
Miracles
Power 52.4 · 22nd · 5–8
Average
Glory
Power 51.3 · 20th · 7–8
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
50% of rounds · 24th of 40 · 4 rounds
0%league average 50%100%
Which cores are costing us?
No Facts0.8× avg
Yellow Lightning0.9× avg
Blissful Splash0.9× avg
Carrying us
Nebula Tremor2.1× avg
Beckham1.5× avg
Lush Ghost1.4× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Lush Ghost4 races · 1 top 3
Tectonic Hybrid4 races · 1 top 3
Beckham4 races · 2 top 3
Blissful Splash4 races · 0 top 3
› Roster · 25 coresby distance type
Sprint · 11
- Yellow LightningSprint
- Ionic VoidSprint
- Venom MageSprint
- In Game CurrencySprint
- Emerald ScorpionSprint-Mid
- TON 618Sprint
- No FactsSprint
- Steel RebelSprint
- Mist BlazeSprint-Mid
- Cleaning PandaSprint
- EXPBIKECB14Sprint
Mid · 6
Marathon · 8
- Tectonic HybridMid-Marathon
- BeckhamMarathon
- EXPBIKECB22002Marathon
- Lush GhostMid-Marathon
- LavaflowMarathon
- Bold BoostMid-Marathon
- EXPBIKECB22001Marathon
- Blue BloodMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).