Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Tectonic Hybrid | 67 | 1.3× avg | ||
| Lush Ghost | 67 | 1.1× avg | ||
| Nebula Tremor | 36 | 1.8× avg | ||
| EXPBIKECB16013 | 29 | 0.5× avg | ||
| TON 618 | 26 | 1.8× avg | ||
| Sly Puma | 21 | 1.1× avg | ||
| Alicia | 21 | 0.9× avg | ||
| EXPBIKECB22002 | 16 | 0.8× avg | ||
| No Facts | 16 | 1.0× avg | — | |
| Bold Boost | 14 | 0.8× avg | ||
| Blissful Splash | 14 | 0.3× avg | — | |
| EXPBIKECB16 | 13 | 0.8× avg | — | |
| EXPBIKECB16018 | 13 | 0.0× avg | — | |
| EXPHORSECB20004 | 12 | 0.0× avg | — | |
| EXPBIKECB16030 | 11 | 0.0× avg | — | |
| Venom Mage | 10 | 0.0× avg | — | |
| Beckham | 10 | 2.4× avg | — | |
| EXPBIKECB10 | 9 | 0.4× avg | ||
| EXPBIKECB10010 | 9 | 0.0× avg | — | |
| EXPBIKECB10008 | 9 | 1.3× avg | ||
| EXPBIKECB10001 | 9 | 0.0× avg | — | |
| Yellow Lightning | 9 | 1.0× avg | — | — |
| Lavaflow | 8 | 1.1× avg | — | |
| Pretend Wizard | 7 | 0.5× avg | — | |
| EXPBIKECB22 | 6 | 1.1× avg | ||
| EXPBIKECB10002 | 6 | 1.3× avg | ||
| Fast Pass | 6 | 1.3× avg | ||
| EXPBIKECB22001 | 6 | 1.2× avg | — | — |
| Blue Blood | 6 | 2.0× avg | — | — |
| In Game Currency | 6 | 1.8× avg | — | — |
| Cleaning Panda | 5 | 1.6× avg | — | |
| Mist Blaze | 5 | 0.0× avg | — | — |
| Ionic Void | 5 | 1.3× avg | — | — |
| Sonic Outlaw | 4 | 2.0× avg | — | — |
| Steel Rebel | 4 | 1.3× avg | — | — |
| Cyber Rocket | 3 | 0.0× avg | — | |
| Emerald Scorpion | 3 | 0.0× avg | — | — |
| Extreme Wild | 3 | 2.0× avg | — | — |
| EXPBIKECB16003 | 3 | 0.0× avg | — | — |
| EXPBIKECB16026 | 2 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).