Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 57% 32r · 11th · 2.0/map | 54% 20r · 15th · 1.3/map | 45% 29r · 27th · 1.9/map | — | 63% 27r · 10th · 1.6/map | ||
| 6 gate WTA | 59% 35r · 9th · 2.2/map | 43% 27r · 29th · 1.6/map | 55% 44r · 14th · 2.9/map | ||||
| 16 gate WTA | 39% 17r · 30th · 1.1/map | 60% 30r · 9th · 2.0/map | 50% 14r · 19th · 0.9/map | 50% 10r · 17th · 0.5/map | 67% 30r · 7th · 2.0/map | ||
| 24 gate WTA | 27% 15r · 32nd · 1.0/map | 40% 15r · 29th · 1.0/map | 41% 50r · 33rd · 3.3/map | 54% 13r · 15th · 0.8/map | 100% 2r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 16 gate WTA
✕ close- Nebula Tremorwon 2 of 10 (avg 6.3%) · league rank Top 3% (10%)
- Lush Ghostwon 2 of 10 (avg 6.3%) · league rank Top 12% (8.6%)
- Tectonic Hybridwon 0 of 10 (avg 6.3%) · league rank Top 18% (8.3%)
- Lavaflowwon 0 of 10 (avg 6.3%) · league rank Middle (6.3%)
- Bold Boostwon 1 of 10 (avg 6.3%) · league rank Middle (6.3%)
- No Factswon 0 of 10 (avg 6.3%) · league rank Bottom 29% (4.6%)
- Blue Bloodwon 0 of 10 (avg 6.3%) · league rank Bottom 21% (4.1%)
- Blissful Splashwon 0 of 10 (avg 6.3%) · league rank Bottom 20% (4.0%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).