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🏍️ VR46 🏍️

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Lush Ghost991.3× avg
Tectonic Hybrid651.5× avg
Nebula Tremor552.2× avg
TON 618500.3× avg
No Facts441.5× avg
Bold Boost411.6× avg
Venom Mage382.2× avg
Lavaflow371.4× avg
EXPBIKECB16013280.0× avg
Steel Rebel283.2× avg
Mist Blaze250.5× avg
Blissful Splash250.0× avg
Sly Puma230.6× avg
Alicia210.0× avg
Yellow Lightning210.0× avg
Pretend Wizard191.0× avg
EXPBIKECB16003182.5× avg
EXPBIKECB22002170.0× avg
EXPBIKECB16018150.0× avg
In Game Currency150.7× avg
Cyber Rocket130.0× avg
EXPBIKECB22110.0× avg
Blue Blood100.0× avg
EXPBIKECB1000295.3× avg
Beckham90.0× avg
Emerald Scorpion90.0× avg
Ionic Void90.0× avg
Cleaning Panda80.0× avg
Fast Pass82.2× avg
EXPHORSECB2000480.0× avg
EXPBIKECB1000860.0× avg
EXPBIKECB1000160.0× avg
EXPBIKECB2200162.7× avg
Sonic Outlaw60.0× avg
EXPBIKECB1430.0× avg
EXPBIKECB1602630.0× avg
EXPBIKECB1020.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).