Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Lush Ghost | 99 | 1.3× avg | ||
| Tectonic Hybrid | 65 | 1.5× avg | ||
| Nebula Tremor | 55 | 2.2× avg | ||
| TON 618 | 50 | 0.3× avg | ||
| No Facts | 44 | 1.5× avg | ||
| Bold Boost | 41 | 1.6× avg | ||
| Venom Mage | 38 | 2.2× avg | ||
| Lavaflow | 37 | 1.4× avg | ||
| EXPBIKECB16013 | 28 | 0.0× avg | — | |
| Steel Rebel | 28 | 3.2× avg | ||
| Mist Blaze | 25 | 0.5× avg | ||
| Blissful Splash | 25 | 0.0× avg | — | |
| Sly Puma | 23 | 0.6× avg | ||
| Alicia | 21 | 0.0× avg | — | |
| Yellow Lightning | 21 | 0.0× avg | — | |
| Pretend Wizard | 19 | 1.0× avg | — | |
| EXPBIKECB16003 | 18 | 2.5× avg | ||
| EXPBIKECB22002 | 17 | 0.0× avg | — | |
| EXPBIKECB16018 | 15 | 0.0× avg | — | |
| In Game Currency | 15 | 0.7× avg | ||
| Cyber Rocket | 13 | 0.0× avg | — | |
| EXPBIKECB22 | 11 | 0.0× avg | — | |
| Blue Blood | 10 | 0.0× avg | — | |
| EXPBIKECB10002 | 9 | 5.3× avg | — | |
| Beckham | 9 | 0.0× avg | — | |
| Emerald Scorpion | 9 | 0.0× avg | — | |
| Ionic Void | 9 | 0.0× avg | — | |
| Cleaning Panda | 8 | 0.0× avg | — | |
| Fast Pass | 8 | 2.2× avg | — | |
| EXPHORSECB20004 | 8 | 0.0× avg | — | |
| EXPBIKECB10008 | 6 | 0.0× avg | — | — |
| EXPBIKECB10001 | 6 | 0.0× avg | — | — |
| EXPBIKECB22001 | 6 | 2.7× avg | — | |
| Sonic Outlaw | 6 | 0.0× avg | — | |
| EXPBIKECB14 | 3 | 0.0× avg | — | |
| EXPBIKECB16026 | 3 | 0.0× avg | — | |
| EXPBIKECB10 | 2 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).