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🏍️ VR46 🏍️

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate WTA

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🏍️ VR46 🏍️
  • Nebula Tremorwon 3 of 16 (avg 4.2%) · league rank Top 3% (7.0%)
  • Lush Ghostwon 0 of 16 (avg 4.2%) · league rank Top 4% (6.6%)
  • EXPBIKECB10002won 1 of 7 (avg 4.2%) · league rank Top 6% (6.3%)
  • EXPBIKECB16003won 0 of 9 (avg 4.2%) · league rank Top 8% (6.1%)
  • Steel Rebelwon 1 of 9 (avg 4.2%) · league rank Top 14% (5.5%)
  • Pretend Wizardwon 0 of 7 (avg 4.2%) · league rank Top 16% (5.4%)
  • Venom Magewon 1 of 16 (avg 4.2%) · league rank Top 16% (5.4%)
  • Tectonic Hybridwon 1 of 16 (avg 4.2%) · league rank Top 27% (4.7%)
  • No Factswon 0 of 9 (avg 4.2%) · league rank Top 32% (4.5%)
  • Bold Boostwon 1 of 16 (avg 4.2%) · league rank Middle (4.0%)
  • Lavaflowwon 1 of 9 (avg 4.2%) · league rank Middle (3.7%)
  • TON 618won 1 of 16 (avg 4.2%) · league rank Middle (3.5%)
  • EXPBIKECB22won 0 of 7 (avg 4.2%) · league rank Middle (3.1%)
  • Cyber Rocketwon 0 of 7 (avg 4.2%) · league rank Bottom 38% (3.0%)
  • Blissful Splashwon 0 of 9 (avg 4.2%) · league rank Bottom 24% (2.5%)
  • Mist Blazewon 0 of 7 (avg 4.2%) · league rank Bottom 10% (2.2%)
  • EXPBIKECB16018won 0 of 7 (avg 4.2%) · league rank Bottom 6% (2.1%)
  • Yellow Lightningwon 0 of 9 (avg 4.2%) · league rank Bottom 4% (2.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).