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🏍️ VR46 🏍️

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 16 gate WTA

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🏍️ VR46 🏍️
  • Nebula Tremorwon 3 of 10 (avg 6.3%) · league rank Top 4% (11%)
  • Lush Ghostwon 0 of 6 (avg 6.3%) · league rank Top 20% (8.0%)
  • Tectonic Hybridwon 2 of 10 (avg 6.3%) · league rank Top 26% (7.5%)
  • EXPBIKECB22001won 1 of 6 (avg 6.3%) · league rank Top 34% (7.0%)
  • Blue Bloodwon 0 of 6 (avg 6.3%) · league rank Top 40% (6.4%)
  • Beckhamwon 0 of 6 (avg 6.3%) · league rank Middle (6.1%)
  • Bold Boostwon 0 of 4 (avg 6.3%) · league rank Middle (5.2%)
  • Cyber Rocketwon 0 of 4 (avg 6.3%) · league rank Middle (4.9%)
  • Sonic Outlawwon 0 of 6 (avg 6.3%) · league rank Bottom 23% (3.7%)
  • Pretend Wizardwon 0 of 4 (avg 6.3%) · league rank Bottom 21% (3.7%)
  • EXPBIKECB22002won 0 of 10 (avg 6.3%) · league rank Bottom 14% (3.4%)
  • Mist Blazewon 0 of 4 (avg 6.3%) · league rank Bottom 9% (3.3%)
  • EXPHORSECB20004won 0 of 4 (avg 6.3%) · league rank Bottom 4% (3.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).