Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Yellow Lightning | 128 | 1.1× avg | ||
| Blissful Splash | 105 | 0.9× avg | ||
| Beckham | 98 | 1.3× avg | — | |
| Tectonic Hybrid | 73 | 1.0× avg | ||
| No Facts | 62 | 1.0× avg | ||
| TON 618 | 41 | 1.2× avg | — | |
| Nebula Tremor | 41 | 1.3× avg | ||
| Steel Rebel | 36 | 0.9× avg | ||
| Ionic Void | 30 | 0.8× avg | — | |
| EXPBIKECB16003 | 27 | 0.7× avg | — | |
| Lush Ghost | 22 | 1.1× avg | — | |
| Lavaflow | 22 | 0.0× avg | — | |
| Sonic Outlaw | 22 | 0.9× avg | — | |
| Blue Blood | 22 | 1.4× avg | — | |
| In Game Currency | 11 | 2.2× avg | — | |
| Bold Boost | 11 | 0.0× avg | — | |
| Venom Mage | 3 | 1.3× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).