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🏍️ VR46 🏍️

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Tectonic Hybrid411.3× avg
TON 618371.2× avg
Nebula Tremor301.3× avg
Sly Puma281.1× avg
Alicia200.7× avg
Yellow Lightning191.2× avg
Blissful Splash141.4× avg
Lush Ghost131.4× avg
Bold Boost131.0× avg
Beckham121.3× avg
No Facts100.9× avg
EXPBIKECB1601361.0× avg
EXPBIKECB1661.5× avg
Steel Rebel51.6× avg
Ionic Void41.0× avg
Lavaflow40.0× avg
EXPBIKECB1600341.0× avg
EXPBIKECB1000830.0× avg
EXPBIKECB1000130.0× avg
EXPBIKECB1030.0× avg
EXPBIKECB1601830.0× avg
Pretend Wizard30.0× avg
Sonic Outlaw30.7× avg
Blue Blood32.0× avg
Mist Blaze20.0× avg
In Game Currency20.0× avg
EXPBIKECB1603010.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).