Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 62% 18r · 7th · 3.8/map | — | 67% 13r · 4th · 2.7/map | — | 69% 13r · 5th · 2.6/map | — | 55% 14r · 12th · 3.2/map |
| 6 gate madness | 50% 12r · 18th · 2.5/map | 53% 15r · 12th · 3.3/map | — | 70% 10r · 7th · 2.2/map | 67% 12r · 6th · 2.7/map | 89% 9r · 2nd · 1.9/map | |
| 12 gate WTA | 20% 5r · 25th · 1.0/map | 20% 5r · 27th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 12 gate WTA
✕ close- TON 618won 1 of 5 (avg 8.3%) · league rank Top 39% (9.2%)
- Lush Ghostwon 0 of 2 (avg 8.3%) · league rank Middle (8.8%)
- No Factswon 0 of 2 (avg 8.3%) · league rank Middle (8.2%)
- EXPBIKECB10008won 0 of 3 (avg 8.3%) · league rank Middle (8.1%)
- Lavaflowwon 0 of 2 (avg 8.3%) · league rank Bottom 36% (7.2%)
- In Game Currencywon 0 of 2 (avg 8.3%) · league rank Bottom 24% (6.4%)
- EXPBIKECB10won 0 of 3 (avg 8.3%) · league rank Bottom 24% (6.4%)
- EXPBIKECB10001won 0 of 3 (avg 8.3%) · league rank Bottom 20% (6.0%)
- Sly Pumawon 0 of 3 (avg 8.3%) · league rank Bottom 12% (5.4%)
- Yellow Lightningwon 0 of 2 (avg 8.3%) · league rank Bottom 8% (4.9%)
- Aliciawon 0 of 3 (avg 8.3%) · league rank Bottom 4% (4.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).