Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate madness
✕ close- Grave Diggertop 3 2 of 8 (avg 13%) · league rank Top 2% (18%)
- Holytop 3 1 of 2 (avg 13%)
- Pyre Sentineltop 3 1 of 8 (avg 13%) · league rank Top 5% (17%)
- Stuck Pigtop 3 1 of 6 (avg 13%) · league rank Top 15% (15%)
- La Mexicanatop 3 2 of 8 (avg 13%) · league rank Top 16% (15%)
- Giant Tacotop 3 1 of 8 (avg 13%) · league rank Top 34% (13%)
- First Striketop 3 2 of 6 (avg 13%) · league rank Middle (12%)
- Do Ittop 3 0 of 8 (avg 13%) · league rank Middle (12%)
- Never-Endingtop 3 0 of 2 (avg 13%)
- Poor Boytop 3 0 of 2 (avg 13%)
- Man from Gladtop 3 1 of 8 (avg 13%) · league rank Bottom 35% (9.9%)
- Crown Jewelstop 3 1 of 8 (avg 13%) · league rank Bottom 33% (9.6%)
- Pan Amtop 3 0 of 6 (avg 13%) · league rank Bottom 20% (8.1%)
- Assertive Beasttop 3 0 of 8 (avg 13%) · league rank Bottom 17% (7.5%)
- Money Talkstop 3 0 of 8 (avg 13%) · league rank Bottom 11% (7.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).