Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 22 gate WTA
✕ close- Terran Ghostwon 1 of 5 (avg 4.5%) · league rank Top 1% (8.2%)
- First Strikewon 0 of 5 (avg 4.5%) · league rank Top 18% (6.2%)
- Gold Theft Victorywon 0 of 5 (avg 4.5%) · league rank Top 21% (6.1%)
- Lost Runnerwon 0 of 5 (avg 4.5%) · league rank Top 31% (5.6%)
- Grand Boogiewon 0 of 5 (avg 4.5%) · league rank Middle (4.7%)
- Holywon 0 of 1 (avg 4.5%)
- Never-Endingwon 0 of 1 (avg 4.5%)
- Poor Boywon 0 of 1 (avg 4.5%)
- Glorious Snowflakewon 0 of 5 (avg 4.5%) · league rank Bottom 34% (3.5%)
- Impressive Owlwon 0 of 4 (avg 4.5%) · league rank Bottom 34% (3.5%)
- Crown Jewelswon 0 of 5 (avg 4.5%) · league rank Bottom 32% (3.4%)
- Grave Diggerwon 0 of 4 (avg 4.5%) · league rank Bottom 16% (2.6%)
- Big Shiny Tacowon 0 of 4 (avg 4.5%) · league rank Bottom 11% (2.4%)
- 21 Gun Salutewon 0 of 5 (avg 4.5%) · league rank Bottom 5% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).