Team report · Pro league · alpha
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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below
Race ↓ · distance →1000m1200m1400m1600m1800m2000m2200m
1v1
33%
61r · 38th · 1.2/map
100%
1r · 0.0/map
53%
42r · 19th · 0.8/map
46%
28r · 23rd · 0.5/map
70%
33r · 4th · 0.6/map
62%
13r · 11th · 0.3/map
57%
41r · 11th · 0.8/map
6 gate madness
52%
45r · 20th · 0.8/map
61%
40r · 7th · 0.8/map
100%
1r · 0.0/map
46%
36r · 24th · 0.7/map
65%
20r · 7th · 0.4/map
64%
35r · 5th · 0.6/map
68%
38r · 5th · 0.7/map
12 gate madness
91%
11r · 1st · 0.2/map
43%
14r · 23rd · 0.3/map
33%
6r · 15th · 0.1/map
54%
28r · 20th · 0.5/map
24 gate madness
54%
26r · 21st · 0.5/map
56%
16r · 15th · 0.4/map
46%
24r · 26th · 0.5/map
50%
4r · 15th · 0.2/map
48%
50r · 25th · 1.1/map
55%
79r · 13th · 1.6/map
4 gate WTA
44%
16r · 25th · 0.5/map
50%
14r · 19th · 0.3/map
55%
19r · 14th · 0.5/map
29%
14r · 32nd · 0.3/map
40%
30r · 32nd · 0.8/map
50%
14r · 19th · 0.3/map
60%
16r · 13th · 0.4/map
6 gate WTA
36%
31r · 34th · 0.8/map
67%
14r · 3rd · 0.4/map
71%
7r · 5th · 0.2/map
43%
14r · 23rd · 0.3/map
59%
38r · 8th · 1.0/map
36%
14r · 33rd · 0.3/map
12 gate WTA
17%
12r · 38th · 0.2/map
50%
12r · 18th · 0.2/map
16 gate WTA
25%
8r · 35th · 0.3/map
25%
16r · 37th · 0.5/map
62%
8r · 9th · 0.2/map
40%
5r · 21st · 0.1/map
56%
16r · 17th · 0.5/map
22 gate WTA
48%
35r · 25th · 0.8/map
39%
23r · 30th · 0.5/map
46%
18r · 25th · 0.4/map
54%
24r · 14th · 0.5/map
100%
1r · 0.0/map
28%
38r · 37th · 0.8/map
50%
12r · 18th · 0.2/map
24 gate WTA
25%
8r · 33rd · 0.2/map
38%
8r · 30th · 0.2/map
45%
27r · 29th · 0.8/map
37%
8r · 26th · 0.2/map
—

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

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GTA
  • First Striketop 3 7 of 48 (avg 13%) · league rank Top 10% (16%)
  • Gold Theft Victorytop 3 9 of 50 (avg 13%) · league rank Top 15% (16%)
  • Grand Boogietop 3 9 of 50 (avg 13%) · league rank Top 29% (13%)
  • Crystal Thundertop 3 6 of 50 (avg 13%) · league rank Top 33% (13%)
  • Stuck Pigtop 3 1 of 2 (avg 13%) · league rank Top 39% (12%)
  • Ptolemy's Tabletop 3 10 of 48 (avg 13%) · league rank Top 39% (12%)
  • Impressive Owltop 3 7 of 48 (avg 13%) · league rank Middle (11%)
  • Blind Franktop 3 5 of 36 (avg 13%) · league rank Middle (11%)
  • Scrolling Uptop 3 2 of 12 (avg 13%) · league rank Middle (11%)
  • The Grand Freaktop 3 0 of 2 (avg 13%)
  • Glorious Snowflaketop 3 7 of 50 (avg 13%) · league rank Middle (11%)
  • ChatGPTtop 3 0 of 2 (avg 13%) · league rank Middle (10%)
  • Thunderdometop 3 3 of 48 (avg 13%) · league rank Middle (10%)
  • Do Ittop 3 1 of 36 (avg 13%) · league rank Bottom 33% (8.8%)
  • Duck Farttop 3 0 of 2 (avg 13%) · league rank Bottom 31% (8.7%)
  • Inquisitive Tacotop 3 3 of 36 (avg 13%) · league rank Bottom 30% (8.5%)
  • Lewis Skellytop 3 0 of 2 (avg 13%) · league rank Bottom 20% (7.7%)
  • Tokyo Terrortop 3 0 of 12 (avg 13%) · league rank Bottom 20% (7.6%)
  • Starting Overtop 3 0 of 2 (avg 13%) · league rank Bottom 10% (6.8%)
  • Pompeiitop 3 0 of 2 (avg 13%) · league rank Bottom 8% (6.7%)
  • Chug-A-Lugtop 3 0 of 48 (avg 13%) · league rank Bottom 5% (6.5%)
  • Ladytop 3 0 of 14 (avg 13%) · league rank Bottom 4% (6.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).