Team report · Pro league · alpha
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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below
Race ↓ · distance →1000m1200m1400m1600m1800m2000m2200m
1v1
33%
61r · 38th · 1.2/map
100%
1r · 0.0/map
53%
42r · 19th · 0.8/map
46%
28r · 23rd · 0.5/map
70%
33r · 4th · 0.6/map
62%
13r · 11th · 0.3/map
57%
41r · 11th · 0.8/map
6 gate madness
52%
45r · 20th · 0.8/map
61%
40r · 7th · 0.8/map
100%
1r · 0.0/map
46%
36r · 24th · 0.7/map
65%
20r · 7th · 0.4/map
64%
35r · 5th · 0.6/map
68%
38r · 5th · 0.7/map
12 gate madness
91%
11r · 1st · 0.2/map
43%
14r · 23rd · 0.3/map
33%
6r · 15th · 0.1/map
54%
28r · 20th · 0.5/map
24 gate madness
54%
26r · 21st · 0.5/map
56%
16r · 15th · 0.4/map
46%
24r · 26th · 0.5/map
50%
4r · 15th · 0.2/map
48%
50r · 25th · 1.1/map
55%
79r · 13th · 1.6/map
4 gate WTA
44%
16r · 25th · 0.5/map
50%
14r · 19th · 0.3/map
55%
19r · 14th · 0.5/map
29%
14r · 32nd · 0.3/map
40%
30r · 32nd · 0.8/map
50%
14r · 19th · 0.3/map
60%
16r · 13th · 0.4/map
6 gate WTA
36%
31r · 34th · 0.8/map
67%
14r · 3rd · 0.4/map
71%
7r · 5th · 0.2/map
43%
14r · 23rd · 0.3/map
59%
38r · 8th · 1.0/map
36%
14r · 33rd · 0.3/map
12 gate WTA
17%
12r · 38th · 0.2/map
50%
12r · 18th · 0.2/map
16 gate WTA
25%
8r · 35th · 0.3/map
25%
16r · 37th · 0.5/map
62%
8r · 9th · 0.2/map
40%
5r · 21st · 0.1/map
56%
16r · 17th · 0.5/map
22 gate WTA
48%
35r · 25th · 0.8/map
39%
23r · 30th · 0.5/map
46%
18r · 25th · 0.4/map
54%
24r · 14th · 0.5/map
100%
1r · 0.0/map
28%
38r · 37th · 0.8/map
50%
12r · 18th · 0.2/map
24 gate WTA
25%
8r · 33rd · 0.2/map
38%
8r · 30th · 0.2/map
45%
27r · 29th · 0.8/map
37%
8r · 26th · 0.2/map
—

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate WTA

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GTA
  • Gold Theft Victorywon 2 of 26 (avg 4.2%) · league rank Top 6% (6.3%)
  • First Strikewon 0 of 24 (avg 4.2%) · league rank Top 8% (6.1%)
  • Blind Frankwon 3 of 26 (avg 4.2%) · league rank Top 23% (4.9%)
  • Stuck Pigwon 1 of 1 (avg 4.2%) · league rank Top 31% (4.5%)
  • The Grand Freakwon 0 of 1 (avg 4.2%)
  • Grand Boogiewon 1 of 25 (avg 4.2%) · league rank Middle (3.9%)
  • ChatGPTwon 2 of 26 (avg 4.2%) · league rank Middle (3.7%)
  • Inquisitive Tacowon 0 of 2 (avg 4.2%) · league rank Middle (3.4%)
  • Scrolling Upwon 0 of 2 (avg 4.2%) · league rank Middle (3.3%)
  • Crystal Thunderwon 1 of 25 (avg 4.2%) · league rank Middle (3.2%)
  • Thunderdomewon 1 of 24 (avg 4.2%) · league rank Bottom 39% (3.1%)
  • Queen of the Southwon 1 of 1 (avg 4.2%) · league rank Bottom 39% (3.0%)
  • Ptolemy's Tablewon 0 of 24 (avg 4.2%) · league rank Bottom 37% (3.0%)
  • Do Itwon 0 of 25 (avg 4.2%) · league rank Bottom 35% (2.9%)
  • Impressive Owlwon 0 of 25 (avg 4.2%) · league rank Bottom 34% (2.9%)
  • Glorious Snowflakewon 0 of 2 (avg 4.2%) · league rank Bottom 34% (2.8%)
  • Pompeiiwon 0 of 2 (avg 4.2%) · league rank Bottom 26% (2.6%)
  • Metallic Bergkampwon 0 of 1 (avg 4.2%) · league rank Bottom 26% (2.5%)
  • Duck Fartwon 0 of 2 (avg 4.2%) · league rank Bottom 19% (2.3%)
  • Starting Overwon 0 of 2 (avg 4.2%) · league rank Bottom 18% (2.3%)
  • Lewis Skellywon 0 of 2 (avg 4.2%) · league rank Bottom 16% (2.3%)
  • Chimichangawon 0 of 2 (avg 4.2%) · league rank Bottom 12% (2.2%)
  • Tokyo Terrorwon 0 of 26 (avg 4.2%) · league rank Bottom 9% (2.1%)
  • Ladywon 0 of 26 (avg 4.2%) · league rank Bottom 4% (2.1%)
  • Chug-A-Lugwon 0 of 2 (avg 4.2%) · league rank Bottom 1% (2.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).