GTA vs ⚡️High Voltage Vault⚡️
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 25%4r 20%5r | 100%2r 75%4r | 63%8r 70%10r | 50%2r 0%1r | 28%7r 28%10r | 21%21r 72%25r | |
| 22 gate WTA | 86%8r 57%11r | 25%12r 47%15r | 50%2r 50%2r | 42%12r 53%15r | 25%5r 60%5r | 38%8r 100%10r | 74%5r 60%5r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 10 races with 3+ rounds for both teams, you're ahead in 3, behind in 6 and level in 1.
- 1000m 22 gate WTA 86% vs 57%
- 2200m 22 gate WTA 74% vs 60%
- 1000m 24 gate madness 25% vs 20%
- 2200m 24 gate madness 21% vs 72%
- 2000m 22 gate WTA 38% vs 100%
- 1200m 22 gate WTA 25% vs 47%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Miracles, so a common race counts for more than a rare one.
⚡️High Voltage Vault⚡️: Power 60.2, #4. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).