Team report · Pro league · alpha
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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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GTA
  • Impressive Owltop 3 4 of 21 (avg 13%) · league rank Top 10% (17%)
  • Glorious Snowflaketop 3 4 of 21 (avg 13%) · league rank Top 14% (16%)
  • Lost Runnertop 3 3 of 21 (avg 13%) · league rank Top 20% (15%)
  • First Striketop 3 2 of 21 (avg 13%) · league rank Top 22% (15%)
  • Gold Theft Victorytop 3 4 of 21 (avg 13%) · league rank Top 23% (14%)
  • Crystal Thundertop 3 5 of 21 (avg 13%) · league rank Top 30% (13%)
  • Grand Boogietop 3 1 of 21 (avg 13%) · league rank Middle (10%)
  • Crown Jewelstop 3 3 of 21 (avg 13%) · league rank Bottom 40% (9.1%)
  • Never-Endingtop 3 0 of 5 (avg 13%) · league rank Bottom 36% (8.8%)
  • 21 Gun Salutetop 3 1 of 21 (avg 13%) · league rank Bottom 34% (8.4%)
  • Pan Amtop 3 0 of 16 (avg 13%) · league rank Bottom 9% (6.4%)
  • Poor Boytop 3 0 of 5 (avg 13%) · league rank Bottom 8% (6.4%)
  • Assertive Beasttop 3 0 of 16 (avg 13%) · league rank Bottom 4% (6.3%)
  • Money Talkstop 3 0 of 21 (avg 13%) · league rank Bottom 1% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).