Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 25% 4r · 8th · 1.0/map | 100% 2r · 0.7/map | 63% 8r · 7th · 2.0/map | 50% 2r · 0.4/map | 28% 7r · 12th · 2.9/map | 21% 21r · 10th · 5.0/map | |
| 22 gate WTA | 86% 8r · 2nd · 2.8/map | 25% 12r · 12th · 2.0/map | 50% 2r · 1.5/map | 42% 12r · 9th · 2.0/map | 25% 5r · 8th · 0.0/map | 38% 8r · 8th · 3.0/map | 74% 5r · 2nd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Lost Runnertop 3 1 of 2 (avg 13%)
- Giant Tacotop 3 1 of 2 (avg 13%)
- Big Shiny Tacotop 3 1 of 2 (avg 13%)
- First Striketop 3 0 of 2 (avg 13%) · league rank Top 6% (17%)
- Grand Boogietop 3 0 of 2 (avg 13%) · league rank Middle (13%)
- Money Talkstop 3 0 of 2 (avg 13%)
- Grave Diggertop 3 0 of 2 (avg 13%)
- Assertive Beasttop 3 0 of 2 (avg 13%)
- Pyre Sentineltop 3 0 of 2 (avg 13%)
- La Mexicanatop 3 0 of 2 (avg 13%)
- Impressive Owltop 3 0 of 2 (avg 13%) · league rank Bottom 29% (10.0%)
- Glorious Snowflaketop 3 0 of 2 (avg 13%) · league rank Bottom 27% (9.7%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).