Team report · Pro league · alpha
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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 24 gate madness

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GTA
  • Pyre Sentineltop 3 1 of 2 (avg 13%) · league rank Top 1% (23%)
  • Man from Gladtop 3 0 of 2 (avg 13%) · league rank Top 4% (17%)
  • Stuck Pigtop 3 0 of 2 (avg 13%) · league rank Top 7% (16%)
  • La Mexicanatop 3 0 of 2 (avg 13%) · league rank Top 35% (13%)
  • Giant Tacotop 3 0 of 2 (avg 13%) · league rank Middle (11%)
  • Grave Diggertop 3 1 of 2 (avg 13%) · league rank Middle (11%)
  • Do Ittop 3 1 of 2 (avg 13%) · league rank Middle (11%)
  • Money Talkstop 3 0 of 2 (avg 13%)
  • Blue Scorpiontop 3 0 of 2 (avg 13%)
  • Lost Runnertop 3 0 of 2 (avg 13%) · league rank Bottom 38% (9.9%)
  • Power of Onetop 3 1 of 2 (avg 13%) · league rank Bottom 28% (8.7%)
  • La Bambatop 3 0 of 2 (avg 13%) · league rank Bottom 9% (6.9%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).