Team report · Pro league · alpha
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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 22 gate WTA

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GTA
  • Holywon 0 of 3 (avg 4.5%) · league rank Top 4% (7.0%)
  • First Strikewon 1 of 12 (avg 4.5%) · league rank Top 8% (6.5%)
  • Crown Jewelswon 2 of 12 (avg 4.5%) · league rank Top 31% (5.0%)
  • Lost Runnerwon 1 of 12 (avg 4.5%) · league rank Top 39% (4.6%)
  • Grand Boogiewon 1 of 12 (avg 4.5%) · league rank Middle (4.3%)
  • Do Itwon 0 of 12 (avg 4.5%) · league rank Bottom 36% (3.2%)
  • Big Shiny Tacowon 0 of 9 (avg 4.5%) · league rank Bottom 35% (3.2%)
  • Impressive Owlwon 0 of 12 (avg 4.5%) · league rank Bottom 35% (3.2%)
  • Glorious Snowflakewon 0 of 12 (avg 4.5%) · league rank Bottom 35% (3.1%)
  • Never-Endingwon 0 of 3 (avg 4.5%) · league rank Bottom 29% (2.9%)
  • Assertive Beastwon 0 of 12 (avg 4.5%) · league rank Bottom 11% (2.4%)
  • Pan Amwon 0 of 9 (avg 4.5%) · league rank Bottom 9% (2.3%)
  • 21 Gun Salutewon 0 of 12 (avg 4.5%) · league rank Bottom 2% (2.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).