Compare with
Power
44.9
28th of 40 on Miracles
Standings
—
Matches
—
Next match
None scheduled
Best map
Anchor
Power 56.8 · 5th · 9–3
Worst map
Miracles
Power 44.9 · 28th · 5–7
Average
Measure
Power 50.1 · 25th · 6–8
Average
Glory
Power 48.4 · 26th · 2–6
Where do we lose the most points?
2000m 22 gate WTA28%
1200m 22 gate WTA39%
1000m 24 gate madness33%
Where we win them
2200m 24 gate madness53%
1600m 22 gate WTA54%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
53% of rounds · 17th of 40 · 61 rounds
0%league average 50%100%
Which cores are costing us?
Lady0.0× avg
Starting Over0.1× avg
Tokyo Terror0.1× avg
Carrying us
Stuck Pig2.1× avg
Gold Theft Victory2.0× avg
ChatGPT1.7× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Gold Theft Victory61 races · 17 top 3
Grand Boogie61 races · 4 top 3
First Strike61 races · 14 top 3
Chug-A-Lug61 races · 2 top 3
› Roster · 24 coresby distance type
Sprint · 13
- Stuck PigSprint
- Do ItSprint
- First StrikeSprint-Mid
- La BambaSprint
- Grave DiggerSprint-Mid
- Man from GladSprint
- Giant TacoSprint
- Money TalksSprint
- Assertive BeastSprint-Mid
- La MexicanaSprint
- Pyre SentinelSprint
- Blue ScorpionSprint
- Big Shiny TacoSprint
Mid · 2
- Lost RunnerAll-Rounder
- Pan AmMid
Marathon · 9
- Gold Theft VictoryMid-Marathon
- Glorious SnowflakeMarathon
- Grand BoogieMarathon
- Crystal ThunderMarathon
- Impressive OwlMarathon
- Terran GhostMarathon
- Power of OneMid-Marathon
- 21 Gun SaluteMarathon
- Crown JewelsMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).