Team report · Pro league · alpha
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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate madness

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GTA
  • Gold Theft Victorytop 3 2 of 4 (avg 13%) · league rank Top 2% (17%)
  • First Striketop 3 0 of 4 (avg 13%) · league rank Top 6% (17%)
  • Blind Franktop 3 1 of 4 (avg 13%) · league rank Top 16% (15%)
  • Grand Boogietop 3 1 of 4 (avg 13%) · league rank Middle (13%)
  • Crystal Thundertop 3 0 of 4 (avg 13%) · league rank Bottom 40% (11%)
  • Thunderdometop 3 1 of 4 (avg 13%) · league rank Bottom 36% (11%)
  • Ptolemy's Tabletop 3 0 of 4 (avg 13%) · league rank Bottom 34% (10%)
  • The Grand Freaktop 3 1 of 4 (avg 13%) · league rank Bottom 29% (10%)
  • Impressive Owltop 3 0 of 4 (avg 13%) · league rank Bottom 29% (10.0%)
  • Glorious Snowflaketop 3 0 of 4 (avg 13%) · league rank Bottom 27% (9.7%)
  • Starting Overtop 3 0 of 4 (avg 13%) · league rank Bottom 15% (7.9%)
  • Ladytop 3 0 of 4 (avg 13%) · league rank Bottom 4% (6.6%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).