Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 12r · 28th · 1.0/map | 50% 6r · 18th · 0.7/map | 46% 24r · 26th · 2.0/map | 50% 4r · 15th · 0.5/map | 48% 36r · 22nd · 3.2/map | 53% 61r · 17th · 5.1/map | |
| 22 gate WTA | 48% 35r · 25th · 3.1/map | 39% 23r · 30th · 2.0/map | 46% 18r · 24th · 1.6/map | 54% 24r · 15th · 2.0/map | 100% 1r · 0.1/map | 28% 38r · 37th · 3.2/map | 50% 12r · 20th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Gold Theft Victorytop 3 2 of 4 (avg 13%) · league rank Top 2% (17%)
- First Striketop 3 0 of 4 (avg 13%) · league rank Top 6% (17%)
- Blind Franktop 3 1 of 4 (avg 13%) · league rank Top 16% (15%)
- Grand Boogietop 3 1 of 4 (avg 13%) · league rank Middle (13%)
- Crystal Thundertop 3 0 of 4 (avg 13%) · league rank Bottom 40% (11%)
- Thunderdometop 3 1 of 4 (avg 13%) · league rank Bottom 36% (11%)
- Ptolemy's Tabletop 3 0 of 4 (avg 13%) · league rank Bottom 34% (10%)
- The Grand Freaktop 3 1 of 4 (avg 13%) · league rank Bottom 29% (10%)
- Impressive Owltop 3 0 of 4 (avg 13%) · league rank Bottom 29% (10.0%)
- Glorious Snowflaketop 3 0 of 4 (avg 13%) · league rank Bottom 27% (9.7%)
- Starting Overtop 3 0 of 4 (avg 13%) · league rank Bottom 15% (7.9%)
- Ladytop 3 0 of 4 (avg 13%) · league rank Bottom 4% (6.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).