Team report · Pro league · alpha

GTA

Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Impressive Owl1991.0× avg
Ptolemy's Table1341.3× avg
First Strike1161.4× avg
ChatGPT1051.0× avg
Glorious Snowflake911.0× avg
Grand Boogie851.1× avg
Metallic Bergkamp770.9× avg
Scrolling Up730.7× avg
Thunderdome670.6× avg
Stuck Pig651.2× avg
Crystal Thunder621.4× avg
Do It581.0× avg
Lewis Skelly560.9× avg
Lady540.0× avg
Queen of the South530.9× avg
Gold Theft Victory481.3× avg
Inquisitive Taco411.7× avg
Chimichanga411.0× avg
Chug-A-Lug380.2× avg
Tokyo Terror380.3× avg
The Grand Freak261.5× avg
Starting Over260.3× avg
Pompeii110.5× avg
Blind Frank100.8× avg
Duck Fart101.3× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).