Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Impressive Owltop 3 9 of 16 (avg 13%) · league rank Top 10% (17%)
- Glorious Snowflaketop 3 6 of 18 (avg 13%) · league rank Top 14% (16%)
- First Striketop 3 3 of 16 (avg 13%) · league rank Top 22% (15%)
- Ptolemy's Tabletop 3 3 of 16 (avg 13%) · league rank Top 26% (14%)
- Scrolling Uptop 3 0 of 18 (avg 13%) · league rank Top 29% (13%)
- Crystal Thundertop 3 4 of 16 (avg 13%) · league rank Top 30% (13%)
- Queen of the Southtop 3 1 of 2 (avg 13%) · league rank Top 36% (12%)
- Blind Franktop 3 0 of 2 (avg 13%) · league rank Middle (11%)
- ChatGPTtop 3 0 of 16 (avg 13%) · league rank Middle (10%)
- Grand Boogietop 3 2 of 16 (avg 13%) · league rank Middle (10%)
- Do Ittop 3 0 of 2 (avg 13%) · league rank Middle (10%)
- Duck Farttop 3 0 of 2 (avg 13%) · league rank Bottom 33% (8.4%)
- Metallic Bergkamptop 3 0 of 2 (avg 13%) · league rank Bottom 31% (8.1%)
- Chimichangatop 3 0 of 2 (avg 13%) · league rank Bottom 25% (7.6%)
- Thunderdometop 3 1 of 16 (avg 13%) · league rank Bottom 23% (7.5%)
- Tokyo Terrortop 3 0 of 18 (avg 13%) · league rank Bottom 18% (7.1%)
- Chug-A-Lugtop 3 1 of 18 (avg 13%) · league rank Bottom 18% (7.0%)
- Inquisitive Tacotop 3 0 of 2 (avg 13%) · league rank Bottom 17% (7.0%)
- Starting Overtop 3 0 of 18 (avg 13%) · league rank Bottom 9% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).