Team report · all teams · alpha

GTA

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 24 gate madness

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GTA
  • The Ugly Onetop 3 1 of 6 (avg 13%) · league rank Top 9% (16%)
  • Stuck Pigtop 3 2 of 6 (avg 13%) · league rank Top 11% (16%)
  • ChatGPTtop 3 2 of 6 (avg 13%) · league rank Top 13% (15%)
  • Pompeiitop 3 1 of 6 (avg 13%) · league rank Top 22% (14%)
  • Inquisitive Tacotop 3 2 of 6 (avg 13%) · league rank Top 29% (13%)
  • Gold Theft Victorytop 3 0 of 6 (avg 13%) · league rank Top 34% (13%)
  • Metallic Bergkamptop 3 1 of 6 (avg 13%) · league rank Top 34% (13%)
  • Lewis Skellytop 3 0 of 6 (avg 13%) · league rank Top 39% (12%)
  • Chimichangatop 3 2 of 6 (avg 13%) · league rank Middle (12%)
  • Scrolling Uptop 3 0 of 6 (avg 13%) · league rank Middle (11%)
  • Do Ittop 3 0 of 6 (avg 13%) · league rank Bottom 33% (9.3%)
  • Chug-A-Lugtop 3 0 of 6 (avg 13%) · league rank Bottom 1% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).