Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- The Ugly Onetop 3 1 of 6 (avg 13%) · league rank Top 9% (16%)
- Stuck Pigtop 3 2 of 6 (avg 13%) · league rank Top 11% (16%)
- ChatGPTtop 3 2 of 6 (avg 13%) · league rank Top 13% (15%)
- Pompeiitop 3 1 of 6 (avg 13%) · league rank Top 22% (14%)
- Inquisitive Tacotop 3 2 of 6 (avg 13%) · league rank Top 29% (13%)
- Gold Theft Victorytop 3 0 of 6 (avg 13%) · league rank Top 34% (13%)
- Metallic Bergkamptop 3 1 of 6 (avg 13%) · league rank Top 34% (13%)
- Lewis Skellytop 3 0 of 6 (avg 13%) · league rank Top 39% (12%)
- Chimichangatop 3 2 of 6 (avg 13%) · league rank Middle (12%)
- Scrolling Uptop 3 0 of 6 (avg 13%) · league rank Middle (11%)
- Do Ittop 3 0 of 6 (avg 13%) · league rank Bottom 33% (9.3%)
- Chug-A-Lugtop 3 0 of 6 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).