Team report · Pro league · alpha
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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 24 gate WTA

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GTA
  • Stuck Pigwon 0 of 8 (avg 4.2%) · league rank Top 9% (5.9%)
  • Metallic Bergkampwon 1 of 8 (avg 4.2%) · league rank Top 16% (5.2%)
  • Thunderdomewon 0 of 1 (avg 4.2%)
  • ChatGPTwon 0 of 8 (avg 4.2%) · league rank Top 40% (3.9%)
  • Queen of the Southwon 0 of 7 (avg 4.2%) · league rank Middle (3.7%)
  • Inquisitive Tacowon 0 of 7 (avg 4.2%) · league rank Middle (3.6%)
  • Gold Theft Victorywon 0 of 8 (avg 4.2%) · league rank Middle (3.5%)
  • Grand Boogiewon 0 of 1 (avg 4.2%) · league rank Middle (3.4%)
  • Chimichangawon 0 of 7 (avg 4.2%) · league rank Middle (3.4%)
  • Lewis Skellywon 0 of 8 (avg 4.2%) · league rank Middle (3.2%)
  • Do Itwon 0 of 8 (avg 4.2%) · league rank Middle (3.1%)
  • Scrolling Upwon 1 of 7 (avg 4.2%) · league rank Bottom 38% (3.0%)
  • Pompeiiwon 0 of 1 (avg 4.2%) · league rank Bottom 38% (2.9%)
  • Duck Fartwon 0 of 1 (avg 4.2%) · league rank Bottom 36% (2.9%)
  • Crystal Thunderwon 0 of 7 (avg 4.2%) · league rank Bottom 32% (2.7%)
  • Impressive Owlwon 0 of 8 (avg 4.2%) · league rank Bottom 31% (2.7%)
  • Ladywon 0 of 1 (avg 4.2%) · league rank Bottom 18% (2.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).