Team report · Pro league · alpha
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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 16 gate WTA

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GTA
  • Glorious Snowflakewon 3 of 16 (avg 6.3%) · league rank Top 21% (8.0%)
  • Impressive Owlwon 3 of 14 (avg 6.3%) · league rank Top 21% (8.0%)
  • Queen of the Southwon 0 of 1 (avg 6.3%) · league rank Top 38% (6.4%)
  • Scrolling Upwon 1 of 1 (avg 6.3%) · league rank Top 38% (6.4%)
  • Ptolemy's Tablewon 1 of 14 (avg 6.3%) · league rank Top 40% (6.3%)
  • Crystal Thunderwon 0 of 14 (avg 6.3%) · league rank Middle (6.2%)
  • The Grand Freakwon 0 of 1 (avg 6.3%)
  • Blind Frankwon 0 of 2 (avg 6.3%) · league rank Middle (5.2%)
  • ChatGPTwon 1 of 14 (avg 6.3%) · league rank Middle (5.2%)
  • Grand Boogiewon 0 of 15 (avg 6.3%) · league rank Middle (4.8%)
  • Duck Fartwon 0 of 1 (avg 6.3%) · league rank Bottom 27% (3.9%)
  • Chimichangawon 0 of 1 (avg 6.3%) · league rank Bottom 20% (3.6%)
  • Inquisitive Tacowon 0 of 14 (avg 6.3%) · league rank Bottom 13% (3.4%)
  • Tokyo Terrorwon 0 of 2 (avg 6.3%) · league rank Bottom 12% (3.4%)
  • Chug-A-Lugwon 0 of 15 (avg 6.3%) · league rank Bottom 12% (3.3%)
  • Starting Overwon 0 of 2 (avg 6.3%) · league rank Bottom 6% (3.2%)
  • Ladywon 0 of 1 (avg 6.3%) · league rank Bottom 1% (3.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).