Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 44% 16r · 25th · 2.0/map | 70% 10r · 5th · 1.3/map | 50% 16r · 20th · 1.9/map | — | 60% 16r · 13th · 1.7/map | ||
| 6 gate WTA | 31% 17r · 36th · 2.3/map | 67% 14r · 3rd · 1.6/map | 59% 24r · 11th · 2.9/map | ||||
| 16 gate WTA | 25% 8r · 35th · 1.1/map | 25% 16r · 37th · 2.0/map | 62% 8r · 9th · 0.9/map | 40% 5r · 21st · 0.5/map | 56% 16r · 17th · 2.0/map | ||
| 24 gate WTA | 25% 8r · 34th · 1.0/map | 38% 8r · 30th · 1.0/map | 45% 27r · 29th · 3.3/map | 38% 8r · 26th · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 16 gate WTA
✕ close- Blind Frankwon 0 of 5 (avg 6.3%) · league rank Middle (5.6%)
- Scrolling Upwon 1 of 5 (avg 6.3%) · league rank Bottom 38% (5.1%)
- Inquisitive Tacowon 0 of 5 (avg 6.3%) · league rank Bottom 22% (4.1%)
- Queen of the Southwon 0 of 5 (avg 6.3%) · league rank Bottom 21% (4.1%)
- Tokyo Terrorwon 1 of 5 (avg 6.3%) · league rank Bottom 14% (3.5%)
- Starting Overwon 0 of 5 (avg 6.3%) · league rank Bottom 9% (3.3%)
- Chimichangawon 0 of 5 (avg 6.3%) · league rank Bottom 4% (3.2%)
- Chug-A-Lugwon 0 of 5 (avg 6.3%) · league rank Bottom 3% (3.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).