Team report · Pro league · beta

Bullet Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Echo Pulse5461.4× avg
Air Strike5321.0× avg
Irony Depot5300.9× avg
Grungy Path4781.2× avg
Terrible Trade4561.2× avg
Serpent4221.2× avg
Overland Lightning3901.1× avg
Frostfire3851.0× avg
Johnny B. Goode3371.1× avg
Who needs a fckn menu3141.1× avg
Eagle Pass2991.6× avg
Blessed2961.0× avg
War Admiral2651.1× avg
Dirty2491.2× avg
Yippee Fat Tyre2480.9× avg
The Kings Snip2251.3× avg
Rosalind Franklin2131.3× avg
Uptown Hustle1891.0× avg
Light Work1650.6× avg
Blessed Viper1641.0× avg
Elvira1150.3× avg
3L3V3N1150.2× avg
Tw3lv3770.0× avg
Money671.9× avg
Stud450.5× avg
Speedster420.0× avg
Quick Math180.5× avg
Titan Fury161.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).