Team report · Pro league · beta

Bullet Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below
Race ↓ · distance →1000m1200m1400m1600m1800m2000m2200m
1v1
52%
60r · 16th · 1.2/map
67%
3r · 4th · 0.0/map
55%
44r · 13th · 0.8/map
40%
20r · 33rd · 0.5/map
50%
36r · 20th · 0.6/map
60%
12r · 13th · 0.3/map
61%
46r · 6th · 0.8/map
6 gate madness
56%
45r · 12th · 0.8/map
56%
44r · 14th · 0.8/map
—
57%
38r · 12th · 0.7/map
49%
17r · 24th · 0.4/map
46%
37r · 26th · 0.6/map
52%
36r · 17th · 0.7/map
12 gate madness
25%
9r · 34th · 0.2/map
50%
10r · 21st · 0.3/map
25%
4r · 19th · 0.1/map
55%
20r · 17th · 0.5/map
24 gate madness
68%
25r · 5th · 0.5/map
50%
17r · 17th · 0.4/map
53%
30r · 18th · 0.5/map
29%
7r · 29th · 0.2/map
66%
57r · 5th · 1.1/map
83%
89r · 1st · 1.6/map
4 gate WTA
50%
11r · 17th · 0.5/map
30%
10r · 34th · 0.3/map
36%
16r · 34th · 0.5/map
70%
10r · 8th · 0.3/map
70%
22r · 3rd · 0.8/map
50%
10r · 21st · 0.3/map
44%
9r · 27th · 0.4/map
6 gate WTA
36%
23r · 35th · 0.8/map
57%
9r · 17th · 0.4/map
57%
8r · 10th · 0.2/map
30%
10r · 32nd · 0.3/map
42%
24r · 28th · 1.0/map
60%
12r · 10th · 0.3/map
12 gate WTA
54%
13r · 17th · 0.2/map
54%
13r · 17th · 0.2/map
16 gate WTA
61%
6r · 11th · 0.3/map
50%
11r · 18th · 0.5/map
75%
4r · 4th · 0.2/map
50%
4r · 18th · 0.1/map
10%
10r · 38th · 0.5/map
22 gate WTA
48%
43r · 24th · 0.8/map
69%
29r · 5th · 0.5/map
64%
23r · 9th · 0.4/map
50%
30r · 22nd · 0.5/map
50%
2r · 0.0/map
66%
48r · 5th · 0.8/map
40%
15r · 28th · 0.2/map
24 gate WTA
100%
5r · 1st · 0.2/map
80%
5r · 4th · 0.2/map
60%
19r · 9th · 0.8/map
50%
4r · 18th · 0.2/map
0%
1r · 0.0/map

Each cell: share of rounds won in that segment, the number of rounds, and how often it comes up per map. Grey = few rounds; blank = that segment isn't on any map. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

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Bullet Racing
  • Echo Pulsetop 3 16 of 57 (avg 13%) · league rank Top 2% (19%)
  • Eagle Passtop 3 12 of 56 (avg 13%) · league rank Top 3% (18%)
  • Serpenttop 3 14 of 57 (avg 13%) · league rank Top 17% (15%)
  • Air Striketop 3 8 of 49 (avg 13%) · league rank Top 22% (14%)
  • Irony Depottop 3 6 of 57 (avg 13%) · league rank Top 24% (14%)
  • Dirtytop 3 8 of 57 (avg 13%) · league rank Top 27% (14%)
  • Who needs a fckn menutop 3 10 of 57 (avg 13%) · league rank Top 31% (13%)
  • Yippee Fat Tyretop 3 3 of 57 (avg 13%) · league rank Top 35% (13%)
  • Frostfiretop 3 7 of 57 (avg 13%) · league rank Top 37% (12%)
  • Terrible Tradetop 3 2 of 57 (avg 13%) · league rank Top 38% (12%)
  • Blessedtop 3 9 of 57 (avg 13%) · league rank Top 40% (12%)
  • War Admiraltop 3 0 of 8 (avg 13%) · league rank Middle (11%)
  • Grungy Pathtop 3 4 of 57 (avg 13%) · league rank Middle (11%)
  • Blessed Vipertop 3 0 of 1 (avg 13%) · league rank Bottom 24% (8.0%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01.