Team report · Pro league · beta

Bullet Racing

Team vault →
Compare with

Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below
Race ↓ · distance →1000m1200m1400m1600m1800m2000m2200m
1v1
52%
60r · 16th · 1.2/map
67%
3r · 4th · 0.0/map
55%
44r · 13th · 0.8/map
40%
20r · 33rd · 0.5/map
50%
36r · 20th · 0.6/map
60%
12r · 13th · 0.3/map
61%
46r · 6th · 0.8/map
6 gate madness
56%
45r · 12th · 0.8/map
56%
44r · 14th · 0.8/map
—
57%
38r · 12th · 0.7/map
49%
17r · 24th · 0.4/map
46%
37r · 26th · 0.6/map
52%
36r · 17th · 0.7/map
12 gate madness
25%
9r · 34th · 0.2/map
50%
10r · 21st · 0.3/map
25%
4r · 19th · 0.1/map
55%
20r · 17th · 0.5/map
24 gate madness
68%
25r · 5th · 0.5/map
50%
17r · 17th · 0.4/map
53%
30r · 18th · 0.5/map
29%
7r · 29th · 0.2/map
66%
57r · 5th · 1.1/map
83%
89r · 1st · 1.6/map
4 gate WTA
50%
11r · 17th · 0.5/map
30%
10r · 34th · 0.3/map
36%
16r · 34th · 0.5/map
70%
10r · 8th · 0.3/map
70%
22r · 3rd · 0.8/map
50%
10r · 21st · 0.3/map
44%
9r · 27th · 0.4/map
6 gate WTA
36%
23r · 35th · 0.8/map
57%
9r · 17th · 0.4/map
57%
8r · 10th · 0.2/map
30%
10r · 32nd · 0.3/map
42%
24r · 28th · 1.0/map
60%
12r · 10th · 0.3/map
12 gate WTA
54%
13r · 17th · 0.2/map
54%
13r · 17th · 0.2/map
16 gate WTA
61%
6r · 11th · 0.3/map
50%
11r · 18th · 0.5/map
75%
4r · 4th · 0.2/map
50%
4r · 18th · 0.1/map
10%
10r · 38th · 0.5/map
22 gate WTA
48%
43r · 24th · 0.8/map
69%
29r · 5th · 0.5/map
64%
23r · 9th · 0.4/map
50%
30r · 22nd · 0.5/map
50%
2r · 0.0/map
66%
48r · 5th · 0.8/map
40%
15r · 28th · 0.2/map
24 gate WTA
100%
5r · 1st · 0.2/map
80%
5r · 4th · 0.2/map
60%
19r · 9th · 0.8/map
50%
4r · 18th · 0.2/map
0%
1r · 0.0/map

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 24 gate madness

✕ close
Bullet Racing
  • Air Striketop 3 7 of 30 (avg 13%) · league rank Top 7% (16%)
  • Eagle Passtop 3 6 of 30 (avg 13%) · league rank Top 8% (16%)
  • The Kings Sniptop 3 6 of 30 (avg 13%) · league rank Top 14% (15%)
  • Who needs a fckn menutop 3 4 of 30 (avg 13%) · league rank Top 29% (14%)
  • Johnny B. Goodetop 3 2 of 30 (avg 13%) · league rank Top 29% (14%)
  • War Admiraltop 3 4 of 30 (avg 13%) · league rank Top 29% (14%)
  • Moneytop 3 2 of 10 (avg 13%) · league rank Top 32% (13%)
  • Irony Depottop 3 5 of 30 (avg 13%) · league rank Top 34% (13%)
  • Overland Lightningtop 3 4 of 30 (avg 13%) · league rank Top 35% (13%)
  • Rosalind Franklintop 3 3 of 30 (avg 13%) · league rank Top 38% (13%)
  • Uptown Hustletop 3 1 of 20 (avg 13%) · league rank Top 39% (13%)
  • Light Worktop 3 2 of 20 (avg 13%) · league rank Top 40% (13%)
  • Echo Pulsetop 3 3 of 30 (avg 13%) · league rank Middle (12%)
  • 3L3V3Ntop 3 0 of 10 (avg 13%) · league rank Bottom 22% (8.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).