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Bullet Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Irony Depot3411.1× avg
Terrible Trade2741.3× avg
Overland Lightning2701.1× avg
Grungy Path2631.3× avg
Magic Blaze2210.9× avg
Air Strike2141.3× avg
Frostfire1921.5× avg
Blessed1901.1× avg
Johnny B. Goode1831.5× avg
Echo Pulse1561.1× avg
Dirty1411.4× avg
Titanic Triumph1350.6× avg
The Kings Snip1330.7× avg
Uptown Hustle1271.0× avg
Serpent1251.5× avg
Privilege1180.8× avg
War Admiral1130.6× avg
Integral1081.0× avg
Who needs a fckn menu1011.0× avg
Rosalind Franklin950.9× avg
Blessed Viper850.7× avg
3L3V3N710.4× avg
Eagle Pass622.2× avg
Elvira510.2× avg
Break Even410.3× avg
No Dice350.0× avg
Torrent301.4× avg
Prestigious claimer290.3× avg
Arsenal270.4× avg
Quick Math231.1× avg
Titan Fury210.0× avg
Crisp200.7× avg
Fleeced180.6× avg
Buy LC180.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).