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Bullet Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 24 gate madness

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Bullet Racing
  • Torrenttop 3 2 of 2 (avg 13%)
  • Johnny B. Goodetop 3 2 of 10 (avg 13%) · league rank Top 1% (18%)
  • Titanic Triumphtop 3 0 of 8 (avg 13%) · league rank Top 7% (16%)
  • Rosalind Franklintop 3 1 of 5 (avg 13%) · league rank Top 14% (15%)
  • Overland Lightningtop 3 1 of 10 (avg 13%) · league rank Top 15% (15%)
  • Uptown Hustletop 3 1 of 10 (avg 13%) · league rank Top 18% (15%)
  • The Kings Sniptop 3 2 of 10 (avg 13%) · league rank Top 18% (15%)
  • Air Striketop 3 2 of 10 (avg 13%) · league rank Top 18% (15%)
  • War Admiraltop 3 0 of 5 (avg 13%) · league rank Top 24% (14%)
  • Magic Blazetop 3 0 of 5 (avg 13%) · league rank Top 27% (14%)
  • Quick Mathtop 3 1 of 5 (avg 13%) · league rank Top 32% (13%)
  • Eagle Passtop 3 0 of 1 (avg 13%) · league rank Middle (12%)
  • Irony Depottop 3 2 of 10 (avg 13%) · league rank Middle (12%)
  • Titan Furytop 3 0 of 7 (avg 13%) · league rank Middle (11%)
  • Crisptop 3 0 of 3 (avg 13%) · league rank Middle (11%)
  • No Dicetop 3 0 of 2 (avg 13%)
  • Break Eventop 3 0 of 2 (avg 13%)
  • Arsenaltop 3 0 of 2 (avg 13%)
  • 3L3V3Ntop 3 0 of 8 (avg 13%) · league rank Middle (10%)
  • Integraltop 3 1 of 5 (avg 13%) · league rank Middle (10%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).