Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Irony Depot | 41 | 0.8× avg | ||
| Echo Pulse | 33 | 0.9× avg | ||
| Who needs a fckn menu | 33 | 0.6× avg | ||
| Blessed | 31 | 0.0× avg | — | |
| Acid Queen | 28 | 2.5× avg | ||
| Eagle Pass | 28 | 2.0× avg | ||
| Flash | 27 | 0.5× avg | ||
| Air Strike | 27 | 1.1× avg | — | |
| Serpent | 25 | 0.8× avg | — | |
| Dirty | 25 | 1.2× avg | ||
| Poisonous | 24 | 0.8× avg | ||
| Fleeced | 24 | 1.7× avg | ||
| Fazed Off | 24 | 2.0× avg | ||
| Terrible Trade | 24 | 1.3× avg | ||
| Rosalind Franklin | 24 | 0.7× avg | — | |
| Frostfire | 23 | 1.7× avg | ||
| Money | 21 | 1.3× avg | ||
| Johnny B. Goode | 21 | 1.9× avg | ||
| The Kings Snip | 21 | 0.6× avg | ||
| Elvira | 18 | 0.0× avg | — | |
| Black Mamba | 16 | 3.5× avg | — | |
| War Admiral | 15 | 2.0× avg | ||
| Uptown Hustle | 14 | 0.0× avg | — | |
| El Capitan | 11 | 0.0× avg | — | |
| Overland Lightning | 10 | 1.3× avg | — | |
| Nucleus | 9 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Scooter Gang: Power 25.3, #12. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).