Team report · Pro league · beta

Bullet Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 24 gate madness

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Bullet Racing
  • Johnny B. Goodetop 3 0 of 2 (avg 13%) · league rank Top 1% (18%)
  • Rosalind Franklintop 3 1 of 2 (avg 13%) · league rank Top 14% (15%)
  • Overland Lightningtop 3 0 of 1 (avg 13%) · league rank Top 15% (15%)
  • Moneytop 3 0 of 2 (avg 13%) · league rank Top 15% (15%)
  • Uptown Hustletop 3 0 of 2 (avg 13%) · league rank Top 18% (15%)
  • The Kings Sniptop 3 0 of 2 (avg 13%) · league rank Top 18% (15%)
  • Air Striketop 3 1 of 2 (avg 13%) · league rank Top 18% (15%)
  • Who needs a fckn menutop 3 0 of 1 (avg 13%) · league rank Top 24% (14%)
  • War Admiraltop 3 0 of 2 (avg 13%) · league rank Top 24% (14%)
  • Flashtop 3 0 of 2 (avg 13%) · league rank Top 31% (13%)
  • Acid Queentop 3 1 of 2 (avg 13%) · league rank Top 38% (12%)
  • Eagle Passtop 3 0 of 2 (avg 13%) · league rank Middle (12%)
  • Irony Depottop 3 0 of 2 (avg 13%) · league rank Middle (12%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).