Team report · Pro league · beta

Bullet Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Irony Depot3180.9× avg
Echo Pulse2791.5× avg
Air Strike2341.3× avg
Who needs a fckn menu2330.9× avg
Frostfire2260.8× avg
Blessed2261.0× avg
Terrible Trade2261.6× avg
Eagle Pass2081.6× avg
War Admiral2051.1× avg
Serpent1962.2× avg
Grungy Path1961.7× avg
Dirty1941.4× avg
Yippee Fat Tyre1891.0× avg
Overland Lightning1781.6× avg
Johnny B. Goode1571.0× avg
Rosalind Franklin1561.3× avg
Blessed Viper1400.9× avg
The Kings Snip1322.0× avg
Uptown Hustle1310.5× avg
Light Work1030.4× avg
Elvira920.4× avg
3L3V3N910.3× avg
Tw3lv3670.0× avg
Money451.8× avg
Speedster280.0× avg
Stud280.0× avg
Quick Math100.8× avg
Titan Fury100.8× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).