Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 67% 15r · 7th · 1.0/map | 38% 8r · 23rd · 0.7/map | 53% 30r · 18th · 2.0/map | 29% 7r · 29th · 0.5/map | 68% 47r · 2nd · 3.2/map | 82% 77r · 1st · 5.1/map | |
| 22 gate WTA | 48% 43r · 24th · 3.1/map | 69% 29r · 5th · 2.0/map | 64% 23r · 9th · 1.6/map | 50% 30r · 19th · 2.0/map | 50% 2r · 0.1/map | 66% 48r · 5th · 3.2/map | 40% 15r · 28th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Moneytop 3 0 of 2 (avg 13%) · league rank Top 5% (17%)
- Overland Lightningtop 3 3 of 8 (avg 13%) · league rank Top 6% (16%)
- The Kings Sniptop 3 2 of 8 (avg 13%) · league rank Top 8% (16%)
- Air Striketop 3 1 of 8 (avg 13%) · league rank Top 8% (16%)
- Johnny B. Goodetop 3 0 of 8 (avg 13%) · league rank Top 9% (16%)
- Light Worktop 3 0 of 6 (avg 13%) · league rank Top 12% (16%)
- Rosalind Franklintop 3 0 of 6 (avg 13%) · league rank Top 17% (15%)
- Uptown Hustletop 3 1 of 8 (avg 13%) · league rank Top 22% (14%)
- Irony Depottop 3 1 of 8 (avg 13%) · league rank Top 24% (14%)
- Eagle Passtop 3 1 of 8 (avg 13%) · league rank Top 24% (14%)
- War Admiraltop 3 0 of 8 (avg 13%) · league rank Middle (12%)
- 3L3V3Ntop 3 0 of 8 (avg 13%) · league rank Middle (10%)
- Speedstertop 3 0 of 2 (avg 13%) · league rank Bottom 31% (9.1%)
- Studtop 3 0 of 2 (avg 13%) · league rank Bottom 30% (9.0%)
- Tw3lv3top 3 0 of 6 (avg 13%) · league rank Bottom 28% (8.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).