Team report · Pro league · beta

Bullet Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2000m 22 gate WTA

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Bullet Racing
  • Serpentwon 6 of 48 (avg 4.5%) · league rank Top 9% (6.4%)
  • Yippee Fat Tyrewon 4 of 48 (avg 4.5%) · league rank Top 16% (5.7%)
  • Terrible Tradewon 4 of 48 (avg 4.5%) · league rank Top 23% (5.1%)
  • Echo Pulsewon 6 of 48 (avg 4.5%) · league rank Top 24% (5.1%)
  • Dirtywon 3 of 48 (avg 4.5%) · league rank Top 26% (5.0%)
  • Blessedwon 1 of 48 (avg 4.5%) · league rank Top 29% (4.7%)
  • Blessed Viperwon 0 of 48 (avg 4.5%) · league rank Top 32% (4.6%)
  • Frostfirewon 1 of 48 (avg 4.5%) · league rank Top 32% (4.5%)
  • Grungy Pathwon 3 of 48 (avg 4.5%) · league rank Top 36% (4.3%)
  • Irony Depotwon 2 of 48 (avg 4.5%) · league rank Middle (3.8%)
  • War Admiralwon 1 of 48 (avg 4.5%) · league rank Middle (3.2%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).