Team report · Pro league · beta

Bullet Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 22 gate WTA

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Bullet Racing
  • Moneywon 3 of 9 (avg 4.5%) · league rank Top 5% (6.8%)
  • Johnny B. Goodewon 0 of 29 (avg 4.5%) · league rank Top 8% (6.4%)
  • Overland Lightningwon 4 of 29 (avg 4.5%) · league rank Top 9% (6.4%)
  • Light Workwon 1 of 20 (avg 4.5%) · league rank Top 10% (6.2%)
  • Air Strikewon 3 of 29 (avg 4.5%) · league rank Top 11% (6.1%)
  • The Kings Snipwon 3 of 29 (avg 4.5%) · league rank Top 12% (6.0%)
  • Rosalind Franklinwon 2 of 9 (avg 4.5%) · league rank Top 17% (5.6%)
  • Uptown Hustlewon 0 of 29 (avg 4.5%) · league rank Top 20% (5.4%)
  • Irony Depotwon 3 of 29 (avg 4.5%) · league rank Top 24% (5.2%)
  • Eagle Passwon 0 of 20 (avg 4.5%) · league rank Top 25% (5.1%)
  • War Admiralwon 1 of 20 (avg 4.5%) · league rank Middle (4.2%)
  • Who needs a fckn menuwon 0 of 9 (avg 4.5%) · league rank Middle (4.1%)
  • 3L3V3Nwon 0 of 20 (avg 4.5%) · league rank Bottom 39% (3.3%)
  • Tw3lv3won 0 of 20 (avg 4.5%) · league rank Bottom 27% (2.8%)
  • Studwon 0 of 9 (avg 4.5%) · league rank Bottom 27% (2.8%)
  • Speedsterwon 0 of 9 (avg 4.5%) · league rank Bottom 23% (2.6%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).