Compare with
Power
62.7
3rd of 40 on Miracles
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 62.7 · 3rd · 11–4
Worst map
Glory
Power 50.3 · 22nd · 4–1
Above average
Measure
Power 55.1 · 11th · 6–4
Above average
Anchor
Power 54.8 · 11th · 9–4
Where do we lose the most points?
2200m 22 gate WTA40%
1000m 22 gate WTA48%
1600m 24 gate madness29%
Where we win them
2200m 24 gate madness82%
1800m 24 gate madness68%
2000m 22 gate WTA66%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Tw3lv30.0× avg
Speedster0.0× avg
Stud0.0× avg
Carrying us
Serpent2.2× avg
The Kings Snip2.0× avg
Money1.8× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Serpent77 races · 23 top 3
Dirty77 races · 15 top 3
Frostfire77 races · 11 top 3
Blessed Viper77 races · 11 top 3
› Roster · 25 coresby distance type
Sprint · 12
- Air StrikeSprint
- Johnny B. GoodeSprint
- Irony DepotSprint-Mid
- The Kings SnipSprint
- Uptown HustleSprint
- Rosalind FranklinSprint
- War AdmiralSprint-Mid
- Who needs a fckn menuSprint-Mid
- MoneySprint
- FlashSprint
- Acid QueenSprint
- Overland LightningSprint
Mid · 1
- NucleusMid
Marathon · 12
- DirtyMarathon
- BlessedMarathon
- FrostfireMarathon
- ElviraMid-Marathon
- SerpentMarathon
- Eagle PassMid-Marathon
- PoisonousMarathon
- Echo PulseMid-Marathon
- FleecedMid-Marathon
- El CapitanMid-Marathon
- Fazed OffMarathon
- Terrible TradeMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).