Team report · all teams · beta

Bullet Racing

Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Irony Depot1401.4× avg
Magic Blaze1010.7× avg
Frostfire931.6× avg
Blessed890.8× avg
Terrible Trade882.1× avg
Overland Lightning841.2× avg
Dirty801.5× avg
Grungy Path781.3× avg
Air Strike750.9× avg
Johnny B. Goode742.0× avg
Serpent702.2× avg
Who needs a fckn menu700.9× avg
Privilege670.9× avg
The Kings Snip620.8× avg
Uptown Hustle601.1× avg
Blessed Viper600.8× avg
Titanic Triumph550.2× avg
Rosalind Franklin540.9× avg
War Admiral530.3× avg
Echo Pulse392.5× avg
3L3V3N370.4× avg
Integral351.0× avg
Elvira330.0× avg
Eagle Pass263.4× avg
Arsenal190.6× avg
Break Even180.0× avg
Torrent171.3× avg
No Dice150.0× avg
Prestigious claimer130.0× avg
Titan Fury130.0× avg
Fleeced120.0× avg
Buy LC120.0× avg
Quick Math90.0× avg
Crisp81.7× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).