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Bullet Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Bullet Racing
  • Fleecedtop 3 0 of 5 (avg 13%) · league rank Top 1% (21%)
  • Serpenttop 3 8 of 25 (avg 13%) · league rank Top 2% (20%)
  • Grungy Pathtop 3 7 of 31 (avg 13%) · league rank Top 2% (20%)
  • Terrible Tradetop 3 12 of 31 (avg 13%) · league rank Top 3% (20%)
  • Dirtytop 3 8 of 31 (avg 13%) · league rank Top 4% (19%)
  • Blessedtop 3 4 of 31 (avg 13%) · league rank Top 15% (16%)
  • Johnny B. Goodetop 3 1 of 6 (avg 13%) · league rank Top 17% (15%)
  • Frostfiretop 3 7 of 31 (avg 13%) · league rank Top 18% (15%)
  • Echo Pulsetop 3 2 of 11 (avg 13%) · league rank Top 19% (15%)
  • Blessed Vipertop 3 2 of 25 (avg 13%) · league rank Middle (12%)
  • The Kings Sniptop 3 0 of 6 (avg 13%) · league rank Middle (11%)
  • Who needs a fckn menutop 3 3 of 20 (avg 13%) · league rank Middle (11%)
  • Privilegetop 3 1 of 20 (avg 13%) · league rank Middle (11%)
  • Irony Depottop 3 1 of 26 (avg 13%) · league rank Middle (10%)
  • Elviratop 3 0 of 25 (avg 13%) · league rank Middle (9.5%)
  • Magic Blazetop 3 0 of 20 (avg 13%) · league rank Bottom 31% (8.2%)
  • Buy LCtop 3 0 of 5 (avg 13%) · league rank Bottom 30% (8.0%)
  • Prestigious claimertop 3 0 of 5 (avg 13%) · league rank Bottom 23% (7.5%)
  • Overland Lightningtop 3 0 of 6 (avg 13%) · league rank Bottom 22% (7.5%)
  • Integraltop 3 1 of 6 (avg 13%) · league rank Bottom 22% (7.4%)
  • Uptown Hustletop 3 0 of 6 (avg 13%) · league rank Bottom 9% (6.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).