Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50% 6r · 11th · 1.0/map | 75% 4r · 2nd · 0.6/map | 50% 12r · 15th · 2.0/map | 50% 4r · 8th · 0.5/map | 62% 19r · 10th · 3.0/map | 69% 31r · 7th · 5.0/map | |
| 22 gate WTA | 59% 18r · 8th · 2.8/map | 74% 12r · 1st · 1.9/map | 57% 10r · 11th · 1.5/map | 67% 12r · 6th · 2.0/map | — | 56% 19r · 16th · 3.2/map | 50% 6r · 14th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate madness
✕ close- Crisptop 3 1 of 2 (avg 13%)
- Air Striketop 3 1 of 12 (avg 13%) · league rank Top 7% (16%)
- Eagle Passtop 3 4 of 8 (avg 13%) · league rank Top 8% (16%)
- The Kings Sniptop 3 1 of 10 (avg 13%) · league rank Top 14% (15%)
- Integraltop 3 0 of 4 (avg 13%) · league rank Top 27% (14%)
- Who needs a fckn menutop 3 2 of 8 (avg 13%) · league rank Top 29% (14%)
- Johnny B. Goodetop 3 2 of 12 (avg 13%) · league rank Top 29% (14%)
- War Admiraltop 3 0 of 8 (avg 13%) · league rank Top 29% (14%)
- Irony Depottop 3 3 of 12 (avg 13%) · league rank Top 34% (13%)
- Overland Lightningtop 3 2 of 12 (avg 13%) · league rank Top 35% (13%)
- Rosalind Franklintop 3 0 of 8 (avg 13%) · league rank Top 38% (13%)
- Uptown Hustletop 3 0 of 4 (avg 13%) · league rank Top 39% (13%)
- Frostfiretop 3 0 of 2 (avg 13%) · league rank Middle (12%)
- Titanic Triumphtop 3 0 of 10 (avg 13%) · league rank Middle (12%)
- Echo Pulsetop 3 1 of 4 (avg 13%) · league rank Middle (12%)
- No Dicetop 3 0 of 2 (avg 13%)
- Break Eventop 3 0 of 2 (avg 13%)
- Arsenaltop 3 0 of 2 (avg 13%)
- Torrenttop 3 0 of 2 (avg 13%)
- Prestigious claimertop 3 0 of 2 (avg 13%)
- Magic Blazetop 3 1 of 8 (avg 13%) · league rank Middle (11%)
- Privilegetop 3 0 of 8 (avg 13%) · league rank Bottom 26% (8.8%)
- 3L3V3Ntop 3 1 of 2 (avg 13%) · league rank Bottom 22% (8.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).