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Bullet Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 22 gate WTA

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Bullet Racing
  • Fleecedwon 0 of 1 (avg 4.5%) · league rank Top 1% (9.1%)
  • Serpentwon 0 of 5 (avg 4.5%) · league rank Top 2% (8.4%)
  • Terrible Tradewon 1 of 6 (avg 4.5%) · league rank Top 4% (7.8%)
  • Dirtywon 1 of 6 (avg 4.5%) · league rank Top 7% (7.1%)
  • Grungy Pathwon 0 of 6 (avg 4.5%) · league rank Top 12% (6.5%)
  • Blessedwon 0 of 6 (avg 4.5%) · league rank Top 23% (5.4%)
  • Echo Pulsewon 1 of 2 (avg 4.5%) · league rank Top 25% (5.3%)
  • Frostfirewon 0 of 6 (avg 4.5%) · league rank Top 28% (4.9%)
  • Break Evenwon 0 of 1 (avg 4.5%)
  • Uptown Hustlewon 0 of 1 (avg 4.5%)
  • Integralwon 0 of 1 (avg 4.5%)
  • Overland Lightningwon 0 of 1 (avg 4.5%)
  • Buy LCwon 0 of 1 (avg 4.5%)
  • Blessed Viperwon 0 of 5 (avg 4.5%) · league rank Middle (3.7%)
  • Irony Depotwon 0 of 5 (avg 4.5%) · league rank Middle (3.5%)
  • Privilegewon 0 of 4 (avg 4.5%) · league rank Middle (3.4%)
  • Elvirawon 0 of 5 (avg 4.5%) · league rank Bottom 33% (2.8%)
  • Magic Blazewon 0 of 4 (avg 4.5%) · league rank Bottom 31% (2.7%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).