Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50% 6r · 11th · 1.0/map | 75% 4r · 2nd · 0.6/map | 50% 12r · 15th · 2.0/map | 50% 4r · 8th · 0.5/map | 62% 19r · 10th · 3.0/map | 69% 31r · 7th · 5.0/map | |
| 22 gate WTA | 59% 18r · 8th · 2.8/map | 74% 12r · 1st · 1.9/map | 57% 10r · 11th · 1.5/map | 67% 12r · 6th · 2.0/map | — | 56% 19r · 16th · 3.2/map | 50% 6r · 14th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 22 gate WTA
✕ close- Johnny B. Goodewon 4 of 18 (avg 4.5%) · league rank Top 2% (7.7%)
- Rosalind Franklinwon 0 of 12 (avg 4.5%) · league rank Top 14% (5.9%)
- Titanic Triumphwon 1 of 14 (avg 4.5%) · league rank Top 14% (5.9%)
- Uptown Hustlewon 2 of 18 (avg 4.5%) · league rank Top 14% (5.9%)
- Air Strikewon 0 of 18 (avg 4.5%) · league rank Top 19% (5.5%)
- The Kings Snipwon 0 of 18 (avg 4.5%) · league rank Top 19% (5.4%)
- Overland Lightningwon 2 of 18 (avg 4.5%) · league rank Top 20% (5.4%)
- War Admiralwon 0 of 12 (avg 4.5%) · league rank Top 21% (5.3%)
- Magic Blazewon 1 of 12 (avg 4.5%) · league rank Top 25% (5.1%)
- Torrentwon 0 of 4 (avg 4.5%) · league rank Top 34% (4.5%)
- Quick Mathwon 0 of 2 (avg 4.5%)
- Titan Furywon 0 of 2 (avg 4.5%)
- Crispwon 0 of 2 (avg 4.5%)
- Irony Depotwon 0 of 16 (avg 4.5%) · league rank Middle (4.0%)
- Arsenalwon 0 of 4 (avg 4.5%) · league rank Middle (3.7%)
- Integralwon 0 of 6 (avg 4.5%) · league rank Middle (3.4%)
- 3L3V3Nwon 0 of 14 (avg 4.5%) · league rank Bottom 38% (3.3%)
- No Dicewon 0 of 4 (avg 4.5%) · league rank Bottom 14% (2.4%)
- Break Evenwon 0 of 4 (avg 4.5%) · league rank Bottom 11% (2.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).