Team report · all teams · beta

Bullet Racing

Team vault →
Compare with

Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 22 gate WTA

✕ close
Bullet Racing
  • Johnny B. Goodewon 4 of 18 (avg 4.5%) · league rank Top 2% (7.7%)
  • Rosalind Franklinwon 0 of 12 (avg 4.5%) · league rank Top 14% (5.9%)
  • Titanic Triumphwon 1 of 14 (avg 4.5%) · league rank Top 14% (5.9%)
  • Uptown Hustlewon 2 of 18 (avg 4.5%) · league rank Top 14% (5.9%)
  • Air Strikewon 0 of 18 (avg 4.5%) · league rank Top 19% (5.5%)
  • The Kings Snipwon 0 of 18 (avg 4.5%) · league rank Top 19% (5.4%)
  • Overland Lightningwon 2 of 18 (avg 4.5%) · league rank Top 20% (5.4%)
  • War Admiralwon 0 of 12 (avg 4.5%) · league rank Top 21% (5.3%)
  • Magic Blazewon 1 of 12 (avg 4.5%) · league rank Top 25% (5.1%)
  • Torrentwon 0 of 4 (avg 4.5%) · league rank Top 34% (4.5%)
  • Quick Mathwon 0 of 2 (avg 4.5%)
  • Titan Furywon 0 of 2 (avg 4.5%)
  • Crispwon 0 of 2 (avg 4.5%)
  • Irony Depotwon 0 of 16 (avg 4.5%) · league rank Middle (4.0%)
  • Arsenalwon 0 of 4 (avg 4.5%) · league rank Middle (3.7%)
  • Integralwon 0 of 6 (avg 4.5%) · league rank Middle (3.4%)
  • 3L3V3Nwon 0 of 14 (avg 4.5%) · league rank Bottom 38% (3.3%)
  • No Dicewon 0 of 4 (avg 4.5%) · league rank Bottom 14% (2.4%)
  • Break Evenwon 0 of 4 (avg 4.5%) · league rank Bottom 11% (2.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).