Team report · Pro league · beta

Bullet Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Echo Pulse1291.4× avg
Grungy Path1211.0× avg
Terrible Trade971.1× avg
Serpent961.1× avg
Frostfire841.0× avg
Air Strike811.1× avg
Johnny B. Goode620.9× avg
Irony Depot611.0× avg
Overland Lightning580.8× avg
Who needs a fckn menu481.2× avg
Blessed461.0× avg
The Kings Snip371.1× avg
Eagle Pass341.5× avg
Uptown Hustle300.9× avg
War Admiral280.8× avg
Yippee Fat Tyre240.6× avg
Dirty220.4× avg
Rosalind Franklin221.3× avg
3L3V3N190.0× avg
Light Work181.3× avg
Blessed Viper132.5× avg
Elvira120.0× avg
Money122.4× avg
Stud100.6× avg
Speedster70.0× avg
Quick Math60.0× avg
Titan Fury61.3× avg
Tw3lv360.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).