Team report · Pro league · beta

Bullet Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Bullet Racing
  • Serpenttop 3 3 of 12 (avg 13%) · league rank Top 2% (20%)
  • Grungy Pathtop 3 3 of 12 (avg 13%) · league rank Top 2% (20%)
  • Terrible Tradetop 3 4 of 12 (avg 13%) · league rank Top 3% (20%)
  • Dirtytop 3 1 of 12 (avg 13%) · league rank Top 4% (19%)
  • Yippee Fat Tyretop 3 1 of 12 (avg 13%) · league rank Top 12% (17%)
  • Blessedtop 3 3 of 12 (avg 13%) · league rank Top 15% (16%)
  • Frostfiretop 3 5 of 12 (avg 13%) · league rank Top 18% (15%)
  • Echo Pulsetop 3 2 of 12 (avg 13%) · league rank Top 19% (15%)
  • Blessed Vipertop 3 4 of 12 (avg 13%) · league rank Middle (12%)
  • Who needs a fckn menutop 3 1 of 12 (avg 13%) · league rank Middle (11%)
  • Irony Depottop 3 2 of 12 (avg 13%) · league rank Middle (10%)
  • Elviratop 3 0 of 12 (avg 13%) · league rank Middle (9.5%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).