Compare with
Power
57.5
10th of 32 on Measure
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 68.4 · 3rd · 5–1
Worst map
Anchor
Power 53.6 · 11th · 4–0
Above average
Measure
Power 57.5 · 10th · 2–2
Above average
Glory
Power 53.9 · 15th · 6–3
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
50% of rounds · 14th of 29 · 8 rounds
0%league average 50%100%
Which cores are costing us?
Magic Blaze0.3× avg
The Kings Snip0.4× avg
Titanic Triumph0.5× avg
Carrying us
Grungy Path1.7× avg
Overland Lightning1.6× avg
Frostfire1.4× avg
Who do they send in…
La Femme Nikita4 races · 1 top 3
Wondrous Vista4 races · 1 top 3
Speedfugger4 races · 0 top 3
Motherfugger4 races · 0 top 3
› Roster · 25 coresby distance type
Sprint · 12
- Air StrikeSprint
- Johnny B. GoodeSprint
- Irony DepotSprint
- The Kings SnipSprint
- Uptown HustleSprint
- Rosalind FranklinSprint
- War AdmiralSprint-Mid
- Who needs a fckn menuSprint-Mid
- MoneySprint
- FlashSprint
- Acid QueenSprint
- Overland LightningSprint
Mid · 1
- NucleusMid
Marathon · 12
- DirtyMarathon
- BlessedMarathon
- FrostfireMarathon
- ElviraMid-Marathon
- SerpentMarathon
- Eagle PassMid-Marathon
- PoisonousMarathon
- Echo PulseMid-Marathon
- FleecedMid-Marathon
- El CapitanMid-Marathon
- Fazed OffMarathon
- Terrible TradeMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).